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War Points & Timings

War Points

War points will be award to Ravensley or Hartwood. 15 points in total to be won.


The Hunting Skills Test: (For all to participate)
-   Axe Throw (one war point)
-   Spear Throw (one war point)
-   Knife Throw (one war point)
-   Archery RR Shot (one war point)

The Barons Hunt: (For all to participate)
-   Fun Shot (with all hunting weapons) - To hunt!! A baron or a Beast?? (Two War point)


Heavy :   (one Point each)

-   Poachers vs. game Keepers at the Bridge
            - The game keepers have trapped the large Poaching party
             at the bridge.There only way of escaping with the food
              for therestarving people is to bashThere way threw the
             guards of the game keepers.
            - The guards are small in numbers but heavily armed with
             a full array of weapons and shields
            - The poachers out number the guards three to one,
             but are only armed with hunting thrown weapons,
             bows or short swords
            - This is a resurrection battle for the poachers,
             who each get three lives.  The guards have to stop
            their retreat by not allowing them to get threw the
            bridge alive.  The poachers win if they defeat all the
            guards or breaksthrew to escape with the pouched food supplies.


-   Castle storm
           - Escaping poachers have fortified themselves in an abandon castle. 
             The Games keeper’s guards have assembled out side there wretched
             excuses of a fortification to take the poachers back.  Dead or alive
           - This is a castle defense scenario, were Hartwood's Forces have to                stop the Guards  from crashing threw there defenses at the castle                     gates.  If the guard make it threw all poachers are considered                         captured or killed inside.  If the poachers can stop them
           they manage to escape back to Hartwood with all the spoils from                    there hunting.


-   Field Battle (when all else fails)
           - Hartwood has tried to feed it people, but the cruel and unjust games
            keeper has  prevented them from doing so in Ravensley’s lands.
            Hardwood in a  dispread move sneak attacks the Games Keepers
            forces in an ambush in open field combat. This final battle will
           decide once and for all if Hartwood will be able to finally
          feed it people, or if the Guard will stop there so called pouching
           forever on Ravensley lands



Kubb War Point (one war point) - for all to participate



Contests ( One Point each)
- Bardic "Story of the Hunt"
- A&S "The Barons Reserve"
- A&S "Hunting Gear fit for a baron"
- Cooking "Roast Beast"
- Drink "To wash down the Beast"

Timings

Friday
15:00
16:00    Site Open
17:00   
18:00   Archery /Thrown Weapon Practice
19:00   Fighter Authorizations (If needed)
20:00   Opening War Court
21:00   Friendly Night Kubb / Fire Fly Hunt?
22:00   
23:00   Bardic Fire
24:00   

Saturday
10:00   Armor Inspection / List
10:30   Heavy Combat
12:30   Lunch Snacks Served  - Heavy continuing
13:00   Hunting Skills
16:00   Barons Hunt
17:30   Potluck Dinner plus
              Roast Beast & To wash down Beast Contests
19:00   Kubb Tourney
21:00   Bardic & A&S Contests
22:00   Seneschal’s Fire Court
23:00   Bardic Fire / Firefly hunt
24:00   

Sunday
10:00   Dragons Hunt
11:00   Possible bird shoot
12:00   
13:00   
14:00
15:00   Est. Site closed
16:00


 


 

Autocrat: Lord Thorbjorn Bjornsson
Feastocrat: Lady Thorvia

4843 Dunbar St., Port Alberni, B.C., phone:(250)723-4712
e-mail: tommdool@telus.net